Culture Ark · D-0624 · Games · Browse the gallery · The full 2,000-pick list
Generated interpretation, not documentary evidence. Five inactive phones around invented red and blue strategy tokens and a decorative map.
Credit: AI-generated for Culture Ark using OpenAI image generation Reuse/status: Generated content; no exclusive ownership or underlying-work rights claimed Five phones counted; screens dark. Map and tokens are invented, not historical geography or an accurate Honor of Kings game layout. No authentic-reference or endorsement claim.
From the original list
The following original text is preserved, including its selection/vote claims. Preservation is not independent verification of every assertion.
Why: The mobile game played by over 100 million daily.
What to preserve: Game
Year and origin: 2015 · China
Vote: 4/9 (historian 2 · future kid 1 · curator 1)
Learn more: Honor of Kings on Wikipedia
Supplemental context
Honor of Kings demonstrates the importance of mobile devices to multiplayer cultural life. Tencent's 2020 interview with its development leadership describes a game designed around mobile-only habits, social connection and recognizable cultural characters reworked into a fictional setting. Contemporary Reuters reporting records a November 2020 announcement of 100 million daily active users. That dated claim helps explain why this selection attracted attention, while the developer's account shows what it wanted players to value. Future readers can study a game as a meeting place, a competitive spectacle and an adaptation of historical references rather than merely a large audience statistic.
Creator/community: TiMi Studios / Tencent and Honor of Kings communities Place/era: China; original game 2015, cited audience announcement November 2020
Context and limits
The audience figure is a company announcement reported in 2020, not an independently audited current count or proof of the original over-100-million phrasing. Fictional heroes are not reliable portrayals of Chinese history. Distinct regional releases and derivative titles require version identification. The five phones, tokens and decorative map are invented metaphors, not the actual game interface or an official tabletop adaptation.
Where to learn more
- https://apiarybee.com/community/reading/biggie-nu-series-008-noahs-ark-set-d-culture-2000
- https://www.tencent.com/tencents-most-successful-mobile-game-the-past-present-and-future-of-honor-of-kings/
- https://www.investing.com/news/technology-news/tencents-honor-of-kings-reports-100-million-daily-users-expands-into-new-genres-2338114
Apiary library | Original Culture Ark article
Public ID and individual routes: pending publisher allocation. Internal source ID: D-0624
Part of the Culture Ark: 2,000 things people should still be able to see in 2,000 years, picked by AI research teams. This page keeps the original list entry for D-0624 word for word and adds context. Browse the gallery. The Culture Ark is an Artificial Mind Hive (AMH) project. AMH is owned by Austin Little.
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