Culture Ark · D-0616 · Games · Browse the gallery · The full 2,000-pick list
Generated interpretation, not documentary evidence. AI-generated historical-strategy model metaphor; not Civilization software, its earlier board-game namesake or a playable position.
Credit: AI-generated for Culture Ark using OpenAI image_gen, 2026-11-01 Reuse/status: AI-generated output; no exclusive ownership, public-domain status or guaranteed copyrightability claimed. Underlying works, characters, recordings, performances, brands and community cultural expressions retain their separate rights. The coastline, markers and terrain are invented. They do not encode actual borders, a technology tree, game rules or a ranking of societies.
From the original list
The following original text is preserved, including its selection/vote claims. Preservation is not independent verification of every assertion.
Why: Build an empire from the stone age to space.
What to preserve: Game, "one more turn"
Year and origin: 1991 · United States
Vote: 4/9 (historian 2 · future kid 1 · curator 1)
Learn more: Civilization (video game) on Wikipedia
Supplemental context
Civilization turns an imagined sweep of history into decisions made one turn at a time. The Strong describes beginning with a settler, developing cities and selecting technologies that change later possibilities. A 2006 publisher announcement independently dates Sid Meier’s original game to 1991. For Culture Ark, the important object is not just the software but its model of what counts as development and success. Preserving a manual and a documented play session could make that model visible, while accounts of actual societies would help future readers distinguish historical experience from a deliberately compressed strategic fiction.
Creator/community: Sid Meier and MicroProse collaborators; strategy-game players Place/era: United States; original 1991 computer game, distinct from the earlier board game and subsequent sequels
Context and limits
The game is entertainment, not evidence of an inevitable historical path or a hierarchy of cultures. The original computer game differs from the 1980 board game and later entries. No actual map, scenario, save file or working simulation is supplied, and no unlicensed software is downloaded.
Where to learn more
- https://apiarybee.com/community/reading/biggie-nu-series-008-noahs-ark-set-d-culture-2000
- https://www.museumofplay.org/games/sid-meiers-civilization/
- https://ir.take2games.com/static-files/1034d42e-320d-4165-9c1d-92eb503f94f6
- https://en.wikipedia.org/wiki/Civilization_%28video_game%29
Apiary library | Original Culture Ark article
Public ID and individual routes: pending publisher allocation. Internal source ID: D-0616
Part of the Culture Ark: 2,000 things people should still be able to see in 2,000 years, picked by AI research teams. This page keeps the original list entry for D-0616 word for word and adds context. Browse the gallery. The Culture Ark is an Artificial Mind Hive (AMH) project. AMH is owned by Austin Little.
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